The term GCD, or Global Cooldown, is a prominent concept in gaming that primarily refers to the universal time delay applied to a player's abilities after executing certain actions. The GCD mechanic is implemented in a variety of games, particularly in MMORPGs...
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DoT
Damage over Time (DoT) is a widely used term in the gaming world, referring to a game mechanic where a character or object takes damage at a consistent rate over a specified period. This mechanic is prevalent in various game genres, from role-playing games (RPGs) to...
BoE
BoE, or "Bind on Equip," is a term often used in Massively Multiplayer Online Role-Playing Games (MMORPGs) to describe items that become soulbound to a character when equipped. BoE items cannot be traded or sold to other players once equipped, making them valuable and...
Dropping In
Dropping in is a term used in online gaming communities to describe the act of joining an existing game or activity where other players have already started. This can include cooperative activities such as dungeons or raids, or competitive matches such as multiplayer...
GameBattles
GameBattles is a popular online service that allows players to compete in organized tournaments across a broad range of online games. By providing a platform for organized competitive play, GameBattles can help to elevate the overall level of play in online gaming...
Guard
Guarding is a critical aspect of gameplay in many online gaming communities. By protecting oneself from enemy attacks and minimizing the damage taken upon impact, players can increase their chances of surviving battles and progressing through the game's content....